Donald Featherstone's Advanced War Games (1969)
ideas in wargaming
Sample Pages
Chapter 22 Colours and Battle Honours
In battles of the seventeenth and eighteenth centuries the seizure of regimental colours was a prime objective, often the size and importance of a victory was in proportion to the number of captured flags. A system of battle awards brings an added interest to war games, for example the loss of a colour and the acquisition of a battle honour can be worked into one's morale rules so as to be a lasting result of victory or defeat. The following awards system is suggested for the war-gamer who wishes to incorporate this method into his campaigning.
A victorious army
All units actually engaged will have the name of the battle inscribed on their regimental flag.
The victorious army will capture the regimental flag for each enemy unit captured or wiped out.
A defeated army
All units which have performed exceptionally in the battle and the retreat will have the name of that battle inscribed on their regimental flag.
Any unit which shows signs of cowardice or panic in battle is not awarded any honours.
The small-scale colours carried by regiments of 20 mm figures do not permit any very extensive lettering upon them—unless the war-gamer has that sort of talent which permits him to inscribe the Lord's Prayer on a grain of rice! Give each regiment its colours and for each one paint up a larger replica, say about 4 in. x 4 in. These replicas can be mounted on a large base and displayed as a colourful wall decoration for the war-games room. Each colour will be suitably embellished with every fresh battle honour bravely won.