The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

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      First Battle: American Divisional Wargaming in the Cold War (1979) 
	
      Edited by John Curry  | 
      
 		    		   
      
      
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			 The FIRST BATTLE simulation system was designed to exercise American divisional commanders and staffs in the control and coordination of combined arms operations. The game was played using 1:50000 maps using simple counters. Movement and firing were measured using the 1 km grid squares that were already printed on the maps. The system was an open ended flexible training 
			tool that could be applied to any scenario, level of control, or 
			mode of play. It could be played with all the players using one 
			central map or it could be the basis for a large headquarters based 
			wargame.  The rules include: 
 Plus optional rules on the use of smoke, 
			flanking shots, unit reconstruction and reconnaissance. There are also some sample ORBATS for American 
			and Russian units. The discussion of the reasoning behind the game 
			system and guidance for umpires is still relevant of modern 
			wargaming.  The FIRST BATTLE rules are well written, with 
			examples; so it is quite feasible for a dedicated hobby wargamer to 
			recreate a game from the Cold War using these rules. All one needs 
			is a standard 1:50000 or 1:25000 map, some counters, two ORBATS and 
			a simple scenario. Playing a game using these rules is harking back 
			to the days when two huge armies were facing each other across a 
			divided Germany. 
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