The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
The Matrix Games Handbook:
Professional Applications from Education to Analysis and Wargaming
Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. It ia full of academic references.
The book starts by exploring the origins of Matrix Games, with contributions on the development of the method.
The second section of the book has a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic.
In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Along with some of the emerging themes from using narrative based games.
Education has applied the technique of Matrix Games in teaching. This section includes examples from around the world from language training to military education.
The final section outlines more applications of Matrix Games including operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.
The chapters include:
Section 1: The History of Matrix Games.
The Early Days of Matrix Games in the UK by Bob Cordery
The American History of Matrix Games by Chris Engle.
The Rise of Professional Matrix Games by Tim Price.
Section 2: Practical Advice
Running Matrix Games by Tim Price
Checklist by Tim Price
Sample Game: Baltic Challenge: NATO and Russian posturing in the Baltic Sea
The Australian Perspective by Todd Mason
Section 3: The Theory of Matrix Games
Walking in the Dark: An Allegory of Knowledge by Chris Engle
The Intellectual Underpinnings of Matrix Games by Chris Engle
Verbal Algorithms and the Human Machine by Chris Engle
Emerging Themes from the Matrix Game Based Narrative Methodology by John Curry
Section 4: Matrix Games and Education
Gaming Multi-Agency Responses by Helen Mitchard
Using Matrix Games in the Classroom by Dorian Love.
Effective Learning at the Swedish Defence University by Johan Elg
Language Training by Neal Durando
Reflections on Military Language Training by Jose Anibal Ortiz Manrique
Section 5: The Professional Application of Matrix Games
Gaming the Wars of the Future by Chris Engle
Operations Research Tools by Ben Taylor
Building Boyd Snowmobiles: Matrix Games as a Creative Catalyst for Developing Innovative Technology by Paul Vebber.
ISIS Crisis: Using a Matrix Game to Explore Contemporary Conflict by Rex Brynen
This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.
Note: matrix games as noted in this work is a term used to describe the Chris Engle wargaming matrix game methodology and is not connected or related in any way to Matrix Games Limited or their video game products.
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|Supporting Materials for Matrix Games
Matrix Game Handouts
Baltic Challenge Map
Matrix Game Counters Set 1
Matrix Game Counters Set 2
Matrix Game Counters Set 3
Matrix Game Counters Set 4
Matrix Game Counters Set 5
Matrix Game Counters Set 6
Matrix Game Counters Set 7
Matrix Game Counters Set 8