History of Wargaming Project

 

 

 

The History of Wargaming Project

The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

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Professional Wargaming

Matrix Games Handbook cover

The Matrix Games Handbook:

Professional Applications from Education to Analysis and Wargaming

    2 July 2018

edited by John Curry, Chris Engle and Peter Perla

Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. It ia full of academic references.

The book starts by exploring the origins of Matrix Games, with contributions on the development of the method.

The second section of the book has a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic.

In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Along with some of the emerging themes from using narrative based games.

Education has applied the technique of Matrix Games in teaching. This section includes examples from around the world from language training to military education.

The final section outlines more applications of Matrix Games including operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.

The chapters include:

Section 1: The History of Matrix Games.

The Early Days of Matrix Games in the UK by Bob Cordery

The American History of Matrix Games by Chris Engle.

The Rise of Professional Matrix Games by Tim Price.

Section 2: Practical Advice

Running Matrix Games by Tim Price

Checklist by Tim Price

Sample Game: Baltic Challenge: NATO and Russian posturing in the Baltic Sea

The Australian Perspective by Todd Mason

Section 3: The Theory of Matrix Games

Walking in the Dark: An Allegory of Knowledge by Chris Engle

The Intellectual Underpinnings of Matrix Games by Chris Engle

Verbal Algorithms and the Human Machine by Chris Engle

Emerging Themes from the Matrix Game Based Narrative Methodology by John Curry 

Section 4: Matrix Games and Education

Gaming Multi-Agency Responses by Helen Mitchard

Using Matrix Games in the Classroom by Dorian Love.

Effective Learning at the Swedish Defence University by Johan Elg

Language Training by Neal Durando

Reflections on Military Language Training by Jose Anibal Ortiz Manrique  

Section 5: The Professional Application of Matrix Games

Gaming the Wars of the Future by Chris Engle

Operations Research Tools by Ben Taylor

Building Boyd Snowmobiles: Matrix Games as a Creative Catalyst for Developing Innovative Technology by Paul Vebber.

ISIS Crisis: Using a Matrix Game to Explore Contemporary Conflict by Rex Brynen

This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.

Note: matrix games as noted in this work is a term used to describe the Chris Engle wargaming matrix game methodology and is not connected or related in any way to Matrix Games Limited or their video game products.

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Product details:
     Paperback: 303 pages
     Publisher:
The History of Wargaming Project
     ISBN:
978-0-244-99213-2
     Dimensions (cm):
15.6 wide x 23.39 tall    


  Supporting Materials for Matrix Games

Matrix Game Handouts

Baltic Challenge
      Baltic Challenge Map

Generic Counters
     Matrix Game Counters Set 1
     Matrix Game Counters Set 2
     Matrix Game Counters Set 3
     Matrix Game Counters Set 4
     Matrix Game Counters Set 5
     Matrix Game Counters Set 6
     Matrix Game Counters Set 7
     Matrix Game Counters Set 8
     

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