The History of Wargaming Project

The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.

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Recreational Wargaming...Naval

Dunn World at War cover Phil Dunn’s Your World at War Rules for Global Wargaming Campaigns 1939-45 Including Naval, Land and Air Operations May 2015
by Phil Dunn
Edited by John Curry

Phil Dunn, founder of the Naval Wargaming Society and author, presents his World War II era campaign rules.

This book documents the rules for one of the classic wargaming campaigns of early British Wargaming. Phil Dunn created global wargames using simple rules to allow players to run large scale world wars.

Each player prioritises their production between naval, air and land forces and then decides on which units to build. Straightforward rules are used to control movement on the maps and arbitrate combat in the three domains of warfare. The battles can be resolved using dice rolls or, for critical battles, transferred to be fought out on the table top.

The book also includes two smaller games which are eminently suitable for a solo wargamer; The Battle of Britain and Operation Sealion.

 This is Phil Dunn’s third wargaming book.

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Product details:     
80 pages
History of Wargaming Project
     Dimensions (cm):
21.59 wide x 27.94 tall

Supporting materials

East map section (pdf)      East map section (jpeg)       West map section (pdf)      West map section (jpeg) 
Whole map (large version jpeg)        Whole map (small version jepeg)


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