The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
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A Compendium of Wargaming Rules for 1455 -1945 by Mike Elliott Edited by John Curry |
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This book is a compendium of quick fire wargaming
rules for periods ranging from the Wars of the Roses to World War II. It
includes examples of different types of wargames; from traditional
figures games to operational level to map based games. Each game is
accompanied by design notes about the choices that went into the set of
rules. The book is also a wargaming recipe book, full of
examples of straightforward wargaming rules. James Dunnigan said that if
someone can play wargames, they can design them. Donald Featherstone
said that the distinguishing feature of an veteran wargamer was someone
who could write their own rules. Taking an existing set of rules and
modifying them to make a game more historical, or to better reflect a
particular battle or campaign is the mark of true wargamer. This book is
full of ideas that a wargamer can use to rapidly recreate exciting parts
of military history or as the basis on which to build their own designs. Rules are included for many eras of history
including the Wars of the Roses, English Civil War, a cutting out action
in the French and Indian War, ACW and World War II. The book is published by the History of Wargaming
Project as part of its work documenting the development of wargaming.
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