The History of Wargaming Project

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A Compendium of Wargaming Rules for 1455 -1945: Quickfire rules for the busy wargamer

 25 March 2025
by Mike Elliott
Edited by John Curry

This book is a compendium of quick fire wargaming rules for periods ranging from the Wars of the Roses to World War II. It includes examples of different types of wargames; from traditional figures games to operational level to map based games. Each game is accompanied by design notes about the choices that went into the set of rules.

The book is also a wargaming recipe book, full of examples of straightforward wargaming rules. James Dunnigan said that if someone can play wargames, they can design them. Donald Featherstone said that the distinguishing feature of an veteran wargamer was someone who could write their own rules. Taking an existing set of rules and modifying them to make a game more historical, or to better reflect a particular battle or campaign is the mark of true wargamer. This book is full of ideas that a wargamer can use to rapidly recreate exciting parts of military history or as the basis on which to build their own designs.

Rules are included for many eras of history including the Wars of the Roses, English Civil War, a cutting out action in the French and Indian War, ACW and World War II.

The book is published by the History of Wargaming Project as part of its work documenting the development of wargaming.

The book is available from Amazon and other online retailers.

Product details:     
     Paperback:
127 pages
     Publisher:
History of Wargaming Project
     ISBN:
9798312825398 Hardback Edition
     Dimensions (cm):
15.6 wide x 23.39 tall  

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