The History of Wargaming Project
The project aims to make the largest possible collection of wargaming books and rules available to the modern reader. Ranging from second editions of wargaming classics, to professional wargaming rules used by the military and innovations in current wargaming.
The Handbook of Cyber Wargames: Wargaming the 21st
Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. The cost of cyber crime is in the billions of pounds per year. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat.
Cyber wargaming combines two complex fields: wargame design and cyber operations. This handbook is full of examples of such manual games. It includes examples of:
Network attack and defence exercises
Company and state level games
Example of a Matrix Game
Analysing the cyber security space using Confrontation Analysis
Media Wars: The Battle to Dominate the Information Space
Attack Chain modelling
The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.
|The book is available direct from Amazon|
Paperback: 172 pages
Publisher: History of Wargaming Project
Dimensions: 21.59 wide x 27.94 cm tall
Playing Aids for The Handbook of Cyber Wargaming
Game 8 Cyber Attack Chain Cards pdf Link